

Should your islands be too small or too big to fit into your tile(s), you can use the Minimum and Maximum scaling options to solve that issue. To do that, activate the Texel Density(TD) option in Scaling Mode.
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These two are set to Free by default, so they are free to scale as needed to make your pack fit as if you were still using Autofit. These two options can also be used for troubleshooting your pack: If you need a more fine-tuned pack, we have added two additional scaling options for you Scaling Minimum and Maximum. once you have defined them, all you have to do next is press P to pack, and it will work as AutoFit did. Rizom will precalculate all of this under the hood as you define your settings. If you want, you can also set your Initial Orientation at this stage.First, set your Scaling Mode: Keep, Average, Follow, or Texel Density.Doing it like this allows you to customise your AutoFit rather than forcing a one-size-fits-all pack. He scaling options replacing Autofit are a two-step process. As you can understand, we are incredibly proud of this release! We also added spit and polish to the UI as part of writing our manual, complete with easier-to-understand renames, and new icons. This one is no different: We reworked grouping to include nesting, overhauled the colour bar to enable selections by distortion or texel density, and implemented seam markers.

Massive overhauls such as this one always generate new or improved features. We replaced this with a new, customisable solution based on scaling. Autofit was a one size fits all packing solution, and we saw it was becoming outdated compared to today's needs. Because we knew we could do better.Īnd we did. This was a time-consuming, massive and complex task. We have significantly sped up the packaging algorithms, especially with a view to UDIM workflows. We're always happy to share new releases with you, and we are excited to share the Rizom 2022 release with you! Some of you have been wondering why we have been so quiet for almost a year, and the answer is that we've been hard at work.
